Shivering Isles and Knights of the Nine expansions shipped together in the packaged release of Oblivion's Game of the Year edition.
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The expansion was made available for download to Australian customers only on November 23, 2007. The expansion was released as a standalone for the PlayStation 3 version of the game on Novemand as a download from the PlayStation Network on November 29, 2007. A disc version of Shivering Isles was announced on Septemwith a previously disallowed hard drive requirement. įurther clarification came in early March when Executive Producer Todd Howard revealed the specific release date of March 27, 2007, but due to unscheduled maintenance, it was released on Xbox Live a day early.
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The official announcement also confirmed an eventual release for the Xbox 360, something the magazines, being PC publications, had not previously mentioned. The announcement came after the expansion had already been featured in both PC Zone and PC Gamer, after it had been scheduled for a Februappearance in Games for Windows, and after it had been reported in several online publications. Bethesda did not announce the expansion until January 18, 2007. The issue revealed details about the plot and setting of the expansion, published its first screenshots and announced its expected arrival in the second quarter of 2007. The earliest news about Shivering Isles surfaced on Januwhen an issue of PC Zone revealed the expansion. After explaining this history, Jyggalag thanks the player for breaking the cycle and dubs him/her the "new" Sheogorath, Prince of Madness and ruler of the Shivering Isles. Since Daedra are subject to a reincarnation cycle, Jyggalag/Sheogorath was doomed to relive the Greymarch at the end of each era, after which Jyggalag would once again be transformed into Sheogorath. Jyggalag then explains to the player that, when the Daedric Princes were creating their own lands, his power and the rapid expansion of his realm caused the other princes to become fearful and jealous, prompting them to curse him with madness, changing him into Sheogorath, the Prince of Madness. The player defeats Jyggalag, and the Greymarch stops. As the player defends the Court of Madness from the ensuing invasion of the forces of Order, Jyggalag himself appears and attacks the player. Sheogorath then transforms into Jyggalag, by then revealed to be his alter-ego, and disappears. Sheogorath's and the player's attempts to stop the Greymarch ultimately fail. Sheogorath decides to choose the player as his protégé, whom he sends off on various quests in an attempt to stop the Greymarch. Sheogorath explains to the player that the Greymarch will destroy the realm, and Sheogorath needs a "champion" to stop the event from occurring. Before entering the other areas, the player is summoned for an audience with the mad god Sheogorath.
To gain access to the other areas, the player must defeat a creature called the Gatekeeper. Upon entering the realm, the player has access to only one area of the Shivering Isles, called the Fringe. The player enters the realm as an event called the Greymarch is about to occur - in which the Daedric Prince of Order, Jyggalag, completely destroys the Shivering Isles. The realm is divided into two sections, Mania and Dementia, both of which have different characteristics in the art and design. The expansion pack takes place on the Shivering Isles, ruled by the Daedric Prince of Madness, Sheogorath. The Gate to Shivering Isles from Cyrodiil Once the game is updated the player can access the extra content at any time with any character. The main quest may be delayed or completely ignored as the player explores the game world, follows side quests, interacts with non-player characters, and develops a character according to their taste. Īs with the original game, The Shivering Isles is an open-ended expansion. Enemies increase in difficulty as players strengthen their skills, scaling the game's challenge to the players' strength. This goes against standard role-playing game form, where any skill use garners generic experience points that may be put towards any type of specialization. The player gains experience points through the practice of specific skills, such as gaining archery experience by practicing archery. Players begin Oblivion by defining their character, deciding on its skill set, specialization, physical features, and race. As such, it is a fantasy-based role-playing adventure game. Shivering Isles is identical to the basic gameplay of The Elder Scrolls IV: Oblivion the basic design, maneuvers, and interfaces remain unchanged.
Main article: The Elder Scrolls IV: Oblivion § Gameplay